Frequently Asked Questions

Warning possible spoilers are contained below!


What is Kvatch Rebuilt?

It's a mod for The Elder Scrolls IV: Oblivion that aims to rebuild the city of Kvatch, which is destroyed in the games quest line. The mod aims to stay true to the feel of the original game and rebuild Kvatch over several stages.


What are the requirements to run Kvatch Rebuilt?

You need TES IV:Oblivion patched to 1.1.511 or greater, though it is recommended you patch up to 1.2.0416


Does this have to be used with a new character or can I start it with my existing one?

Kvatch Rebuilt will work with a character at any stage of the game, from one who's never met the Emperor, to one who's completed all that Cyrodiil has to offer.


Does this mod contain voice acting?

Not at present, though maybe in the future.


I've installed it but I'm not getting an quest updates!?

Patience! The Kvatch Rebuilt story arc will initiate once you have completed the 'The Battle for Castle Kvatch' quest. Initially you'll find the citizens move back into the city, then after about a week a messenger will find you...


I've completed a quest but the next one hasn't started!

Rome wasn't built in a day... and neither is Kvatch. You'll receive another message when the next quest kicks off.


Ok I know there's a delay between the quests but I've waited 300 years and still nothing has happened!

Between each stage/quest there is a set delay, once that delay is up the scripts that control Kvatch Rebuilt will update to the next stage as necessary. However these scripts only run periodically, if you keep waiting in rapid succession they will never have time to run properly. So wander around for a while, say 30s, this should give the scripts time to execute properly. It's also a good idea to wait outside, not in a city and away from Kvatch and the Kvatch encampment. Weye is an example of a suitable location.


In the 'Sticks and Stones' quest the Count doesn't have anything to say about Kvatch, what's going on?

In v1.0 the quest marker does point to the Count, however he is not the person you need to speak to. You need to find Arnand, a bald guy in brown robes. He should be in the castle courtyard. If he's not then have a hunt around the castle.


I'm using a mod like OOO and can't find all the souls required in the 'A Sanguine Howl' quest.

OOO and some other similar mods alter the ID's of some creatures that you need to find, such that the spell you get no longer recognises them. To allow you to progress, Kvatch Rebuilt adds it's own specific spawns for this point in the quest that will work with the spell. These compatibility spawns can be found around locations you'll already of visited in the Kvatch Rebuilt story arc. For list of locations see here