Read Me
Current Version v 1.1 (13th March 2008)
  1. Overview
  2. Installation
  3. Un-Installing
  4. Detailed Description
  5. Making dependent mods
  6. Known Bugs and Conflicts
  7. Usage
  8. Credits and Thanks
  9. Contact
  10. Change Log

1.Overview

This mod will rebuild the city of Kvatch through several phases. Included are new armours, an arena to fight in and spectate, the opportunity to become Count(ess) of Kvatch...


2.Installation

Extract the Kvatch Rebuilt esm, esp and bsa files to your data directory. Then, activate BOTH 'Kvatch Rebuilt.esp and 'Kvatch Rebuilt.esm' in your Oblivion launcher of choice.

If you are using OOO install the OOO Compatibility patch. If using FCOM install the FCOM Leveled guards patch (note these have not yet been fully tested as of yet).

The mod should kick in automatically once you have completed the 'The Battle for Castle Kvatch' quest, regardless if you have already done it long before, or are just starting out. You should notice the camp move into the city and after about a week a messenger should find you.

Kvatch Rebuilt is designed in such a way that it should be possible to play through its quests with or without quest markers. If you wish to disable the quest markers, enter the console (The ¬/` key to the left of the '1' key) and enter:

Set KRPrelim.KRQuestMarkers to 0

To enable them again just change the 0 to a 1.


3.Un-Installing

Due to the way Kvatch Rebuilt handles certain things, it is recommended you follow the uninstall path below, rather than just deactivating the plug-ins (Especially after the quest 'Blood on the Road').

In game, go somewhere well away from Kvatch and not in any Kvatch Rebuilt locations. Open up the console (The ¬/` key to the left of the '1' key) and enter the following:

SetStage KRUninstall 10

A message should appear asking you to save and exit. Do so, then deactivate BOTH the Kvatch Rebuilt esp and esm plug-ins. Restart Oblivion and load the save you made. Answer yes to the prompt about plug-ins having been removed. Once the game is loaded save again. That's it!


4.Detailed Description

Kvatch Rebuilt aims to rebuild the city of Kvatch from the ashes in which you find it, whilst blending as seamlessly as possible with the original game. The rebuilding takes place in several stages, from the clearing of the rubble to the city restored to it's former glory.

Along the way you'll find a variety of quests that introduce new locations, new characters, new armour and of course the rebuilt city to explore. Along the way you'll also have the opportunity to become the Count (or Countess!) of Kvatch, depending on how you play through bits of the mod.

The complete city also features a brand new arena, where you can entertain or be entertained. It's a bit different to the arena in the Imperial City though to keep things more interesting.


5.Making dependent mods

The aim of distributing Kvatch Rebuilt with an esm is to make it easy to add to Kvatch as you would any other aspect of Oblivion. In order to make a dependent mod, load up the Kvatch Rebuilt.esm in the CS and start modding*. All the new city stages and interiors, items etc. are in the esm and should be prefixed with KR.

To take advantage of the quest marker feature simply add the condition GetQuestVariable KRPrelim KRQuestMarkers == 1 to any quest marker you add.

It would be great to have a list of any Kvatch Rebuilt dependent mods, so if you make one please let us know!

(*you may need to unpack the bsa to your data directory avoid all the mesh missing issues)


6.Known Issues, Bugs and Conflicts


7.Usage

It would be appreciated that if you want to use any new resources used in Kvatch Rebuilt mod, that you contact the Kvatch Rebuilt team. (Contact details below)


8.Credits

Kvatch Rebuilt Team
Chrissuit33
Ionis
Elessar_VPR
kanjadd
greedo
Gez - Waltherp58
Molotox
Sandman53
ghostwalker71
CB Droege
Radik
Maniac One
Wolfen
dutchmam
vible
Lord Memphis
Beta Testers
Aventhorn
bathe_in_septims
crodil56
Doubler
giskard
He-Who-isnot-There
HMS
It always rains at kvatch
Lucien Lachance
milkshake
mschmidt64
sim085
Tayla_88
t3h_noes
thezeus18
tomwvr
tycorr ravenwing
xbolt
zaldir
Others
sainta117 (for letting us use his poem)
The Gecko Team (For the wonderfully useful TES:Gecko utility)
OBSE Team (for PrintToConsole, makes bug squashing so much easier!)
Bethesda (for the game and CS)
ElminsterEU for help in cleaning the plugin and compatibility patches.

9.Contact

Please contact us on our forums at http://kvatch.net/forum or either Ionis the Bear or Elessar_VPR on the Official TES Forums.


10.Change Log